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1504 Tournament Sunday June 26th primer

UserPost

12:30 am
Wed 6-1-11


Nick Hayden

Guest
1

1504
Tournaments


because
sometimes you need that extra meltagun…

 

Welcome
to 1504 Tournaments by Nick Hayden aka TastyTaste. What is a 1504
Tournament you might ask? Better yet whats not a 1504 Tournament ?
1504 Tournaments are not comp or sportsmanship hampered events. They
don't have convoluted unbalanced missions that only lead to arguments
and exploitation. They are not unpainted ard' boyz style events that
often bring out the worst in players. 1504 Tournaments are not afraid
of Draws or Kill Points. What 1504 Tournaments are is low stress 40k
with simple scoring and missions. 1504 Tournaments are at a point
level that allows for quick play and tactical army buildings. 1504
Tournaments attempt to play 40k as it is written in the rule books;
so no player feels like they missed something if they didn't read the
50 page rules or mission packet. Anyway enough of me soap boxing on
to important information you should read before coming to a 1504
Tournament.

 

What
you need to know before you come to a 1504 Tournament

 

  • Armies
    will consist of 1504
    points or
    less, using the standard force organization chart.

  • Players
    MUST use
    the same army list throughout the tournament.

  • Each
    player
    MUST bring
    a total of THREE (3) objective markers based on 40mm circular bases.

  • All
    models
    MUST
    be
    WYSIWYG and painted to a 3-color minimum standard. With the
    exception of one unit that can be designated as unfinished.

  • The
    Warhammer 40,000 5th Edition Rules and all relevant Games Workshop
    Errata and FAQs will be used.

  • The
    following codices are allowed in the 1504 Tournament: Codex Black
    Templars (I), Codex Blood Angels (I), Codex Chaos Daemons (H), Codex
    Chaos Space Marines (H), Codex Daemonhunters (I), Codex Dark Angels
    (I), Codex Dark Eldar (X), Codex Eldar (X), Codex Imperial Guard
    (I), Codex Necrons (X), Codex Orks (X), Codex Space Marines (I),
    Codex Space Wolves (I), Codex Tau Empire (X), Codex Tyranids (X),
    Codex Witch Hunters (I). [I = Imperial, H = Heretical, X = Xenos

  • There
    is no moratorium for any codex that happens to be released prior to
    any 1504 Tournament.

  • A
    separate printed army list is required for the judges and each of
    your opponents.

  • Forge
    World/Imperial Armor units are
    NOT
    allowed
    in the 1504 Tournaments; however players may still use their Forge
    World models to represent a unit from their codex.

  • Individual
    units that may have multiple rules versions will follow the rules
    presented in that army's codex. Please take the time to review the
    relevant GW FAQ's for clarifications.


  • Special/Unique/Named
    Characters may be fielded, provided their individual rules allow
    them to be used in armies of 1504 pts or less.

  • You
    must provide access to your own rules (which include the actual
    Codex used for your army), dice, templates, pen/pencil, calculator,
    or anything else you'll need during the course of regular play.

 

Game
Time Rules

 

  • In
    order to keep the tournament running on schedule, a final 15 minute
    warning will be announced. Because of this, please be aware of the
    time left in the round and
    DO
    NOT
    start
    a turn both players cannot finish.

  • If
    illegal units or rules violations are found in a player's list, at a
    minimum, the models in violation will be removed from all subsequent
    play. Award eligibility will be forfeited. Please contact me at
    anytime to ask any questions you may have regarding rules issues or
    legal units in advance!

  • 1504
    Tournament Judges' rulings are final and arguments or poor conduct
    by players will not be tolerated. I and Endgame staff reserves the
    right to remove players from any tournament.

  • After
    the first round, you will be paired against opponents with similar
    records from round to round, in accordance to the ‘Swiss System’.

  • In
    the final round you must pick your favorite game that you played.
    Fill in your vote secretly and hand the completed form in with your
    results card at the end of the final round. This will determine who
    wins the Players Choice Award

 

Scenario
Rules

 

1504
Tournaments will only use the standard missions provided in the mini
rule book (pg 90) Before each game players will roll for mission and
deployment exactly as outlined by the basic rules. After the first
game each player will be provided ONE Scenario chip
that can be used to re-roll any mission or deployment. If the same
mission or deployment type is rolled continue to roll until a
different mission or deployment is selected. Once a chip is used
(before any additional rolls are made) your opponent has the
opportunity to use their chip to cancel the first chip played.
Whenever a chip is used it is discarded and cannot be used again for
the remainder of the tournament. All unused chips will be
calculated as 1 bonus point for the purpose of tiebreakers.

 

You
will score 3 battle points for each win, 1 point for each draw, and
nothing for each loss. If your opponent is “Wipeout!” (pg 90) or
chooses to concede you automatically score 3 points for the win. Any
player that intends to concede must call over a judge and explain the
reason for conceding before turning in any scoring sheet.

 

Each
round you MUST tally how many kill points you earned from your
opponent. If your opponent concedes you earn the total Kill points
possible. The total amount of Kill points taken will be used for
tiebreakers if they occur.

 

Sportsmanship
will be handled as a simple thumbs-down check box on the score sheet.
This is not a comp score, meaning what you think of their army is not
a viable reason for a thumbs down. We absolutely do not want to
create a situation where a player can secretly affect his opponent’s
score after losing a game. The temptation to ding someone unfairly is
too much for a lot of people to resist. If a player receives a thumbs
down, it is the responsibility for the player giving the thumbs down
to explain to the Judges why they gave their opponent a thumbs down.
We don’t want to create confrontational situations, but we do
believe in transparency. Don't ding someone’s score unless you are
prepared to defend your position.

 

Terrain
Guidelines

 

  • All
    tables have fixed terrain for each game.

  • Any
    objective markers can never count as any terrain feature they may
    represent. They are treated as impassible terrain and can never
    block line of sight or provide cover.

  • 1504
    Tournaments will use building rules as described on page 78 in the
    mini rule book. All buildings will have 12 armor value and have a
    “transport” capacity of 10. Unless “embarked” treat all
    buildings as impassible terrain.

  • Terrain
    features that have levels: each level requires 3 inches of movement
    for any model to scale, no matter the actual height of the feature.

  • Destroyed
    vehicles must have a “crater marker” to represent their
    destruction . These craters provide 4+ cover save for any model
    within them. The tournament organizer will provide “crater
    markers” the size of the vehicle destroyed.

  • Aegis
    Defense Lines will provide only +5 cover to any models behind them.

  • Please
    review page 21 in the mini rule book concerning cover and terrain.

 

Awards

 

Their
will be awards and prizes for the following.

 

  • Best
    General: The player with the most battle points. Total Kill points
    will be used to determine any tie breakers with any remaining
    Scenario chips unused after that.

  • Players
    Choice: The player that has received the most favorite player votes.
    With highest battle points used for tiebreakers.

  • Best
    Painted: This award will be awarded and judged by Endgame staff.

 

Schedule

 

10am-11am
Registration

11am-1pm
1st game

1pm-2pm
Lunch Break & Paint Judging

2pm-4:30pm
2nd game

4:30pm-5:00pm
Break

5pm-7pm
3rd game

7pm-
7:30pm clean up

7:30
Awards

 

The
schedule is subject to change depending on how long scoring and turns
take. Games will be announced promptly and you are expected to be
ready to roll dice once tables are assigned.

 

Contact

 

Email
Nick Hayden at pathtyphon@gmail.com
if you have any questions and per-registration.

Email
Chris Ruggiero at chrisru@endgameoakland.com
if you have any painting or Endgame related questions.

4:48 am
Fri 6-3-11


Jeff W.

Guest
2

What? No Codex Grey Knights? And after I just finished all those models….

7:02 pm
Fri 6-3-11


Nick Hayden

Guest
3

Oops Someone did read the fine print, but no you can play any army you want go for it Jeff.

Sorry for the confusion.

 

-Nick

7:30 pm
Sat 6-4-11


Jeff W.

Guest
4

The boys approve. Psycannons FTW!

7:41 pm
Tue 6-21-11


Carl Tuttle

Guest
5

I'm coming and looking forward to it! But my lists is 1505….

1:27 pm
Wed 6-22-11


Nick Hayden

Guest
6

oh no! I shall record your ever game!