MiniCon: January 2010
Updated 12/30/09
We are currently accepting GM submissions for the January 16, 2010 MiniCon. If you are interested in running a game, please refer to the example template below and email us. If you are curious about whether something you want to run will go over well with the crowd, email me. I have a pretty good gauge of what is hot, and what is not. As always, there are only two guidelines:
1. Please make certain the game is in print.
2. We encourage small-press or “indie” games.
Players, there will be a $3 fee per time slot, with GMs getting $5 in store credit for running the game.
We have FREE PARKING (which opens no earlier than 11am) on the weekends. It is right across the street from the store next to Pacific Coast Brewery. You will see a ramp leading down into an underground garage. Just head down and park (if the gate is open of course). When you see the sign to the right of the garage that says “Do Not Enter”, ignore it. It applies to the driveway on the right, which is an exit from Smart and Final. (whew)
If you would like to submit a game, here is an example of a past description to make it a little easier
NOTE, this is an example template…not an actual game!
Game System: Mutants & Masterminds (2nd ed)
Scenario Name: Night of the Reich (A Good Omens Production)
GM: Bob Kuzmeski
Variations: None
Power Level: PL 10
Number of Players: FULL
Characters provided? Yes
Description: It’s been 5 years since your team pushed back a deadly invasion, an event that paved the way for the creation of Victory City. While your memory of the events that day are a bit murky, you look forward to attending the celebration in your honor. But some people do remember the details, and they hold a grudge.
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Jump to: Games at 10am | Games at 3pm | Games at 8pm
Saturday January 16, 2010, 10:00am
Game System: Diaspora: hard sci-fiction role-playing with FATE
Scenario Name: Aspera
GM: Brian Williams
Variations: None
Players: 0 of 6 Seats still available (One person on wait list)
Characters Provided? Mostly. It’s FATE, you know?
For eons, astronomers have studied the night sky, and wondered about our place in the universe. Tonight, in far from their homeworld space, a crew of explorers will discover the means to slip between the stars, and find what lies beyond.
Explore the space beyond with Diaspora, hard science-fiction role-playing with FATE. Aspera is an introductory adventure showcasing basic character and cluster generation within the structure of aspect-driven FATE storytelling. http://peraspera.pbworks.com/
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Scenario Name: Dieselpunks in Devil City
Game System: Heroquest
GM: Brian Isikoff
Variations: n/a
Power Level: n/a
Number of Players: 0 of 5 Seats Available (zero people on waitlist)
Characters provided? Yes
The U-S of A went to heck years ago, taking the rest of the world with it. In the post-apocalyptic future, fat cat oil barons hold the keys to the next tank of fuel. Dieselpunks in armed and armored cars prowl shattered freeways, dodging rabid bikers and radioactive mutants, looking for the next score.
You roll into Devil City low on gas and ammo. Take it from there …
About this game: Dieselpunks in Devil City is a pulp-ish scenario of post-apocalyptic road warriors escapades. The Heroquest rpg is one of the founding games in the story-game movement, and is newly rewritten and refined by Robin Laws, the original author.
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Game System: Don’t Rest Your Head
Scenario Name: Invastion of the Blue City
GM: Carl Rigney
Variations:
Power Level:
Number of Players: 1 of 4 seats available (No one on waitlist)
Characters provided? Created at session
Description:
The Mad City is rocked by news that doorways to another world have
opened, some strange hybrid reflection between the City Sleeping
and the Mad City itself. The Nightmares are eager to colonize new
victims, but not if you can get there first and stop them. If you
just weren’t so very, very tired.
Beginners welcome, system will be taught.
Sign me up!
Game System: Fiasco
Scenario Name: The Day JFK Was Shot By…
GM: Chris Bennett
Variations:
Power Level:
Number of Players: 2 of 3 seats available (No one on waitlist)
Characters provided? Created at session
Description: It’s November 22, 1963 and JFK is touring Dallas in his open-topped limo. You are planning a little job to go down that day. What could possibly go wrong? Fiasco is inspired by cinematic tales of small time capers gone disastrously wrong – particularly films like Blood Simple, Fargo and Burn After Reading. You’ll play ordinary people with powerful ambition and poor impulse control. Beginners welcome, system will be taught.
Sign me up!
There are four games currently scheduled, three GMs slot are available at 10am
Saturday January 16, 3:00pm
Game System: Warhammer Fantasy Roleplay 3rd Ed
Scenario Name: Relic
GM: Sean Schoonmaker
Variations: None
Power Level: Rank 2
Number of Players: 2 of 6 Seats available (no one on wait list)
Characters provided? Yes
Description:
A scholar of the noble Pfalzgraf Erdmauer has tasked you with recovering a Sigmarite artifact deep within the Reikwald Forest. All manner of fell creatures prowl the highlands and forests, but recovering the relic may only be the beginning.
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Scenario Name: Tales of the Space Patrol!
Game System: Heroquest
GM: Brian Isikoff
Variations: n/a
Power Level: n/a
Number of Players: 2 of 6 Seats Available (zero people on waitlist)
Characters provided? Yes
Rocketing through space, maintaining justice and righteousness throughout the stellar frontier, it’s … the Space Patrol! Blood thirsty xenomorphs, dimensional shamblers, alien gangsters and cosmic sorcerers – the Space Patrol takes ‘em all on, and that’s just for breakfast. So grab your ray gun, strap on your jet pack and get on board your rocketship – this Patrol has a lust … for justice!
Join the Space Patrol today!
About this game: Tales of the Space Patrol is space opera scenario in the theme of Buck Rogers, Flash Gordon, and Starblazers. The Heroquest rpg is one of the founding games in the story-game movement, and is newly rewritten and refined by Robin Laws, the original author.
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Game System: Dread
Scenario Name: House of Leaves
GM: Noam Rosen
Variations: None
Power Level: Be good at Jenga
Number of Players: 3 out of 5 seats available (No one on waitlist)
Characters provided? Yes
Based on the Mark Danielewski book of the same name. The Navidson family has just moved into their new house. Patriarch Will Navidson has decided to document the experience by placing cameras around the house. It doesn’t take long for things to get unusual. Mature Themes.
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Game System: Montsegur 1244 (diceless Danish RPG)
Scenario Name: Burning For Your Beliefs
GM: Shannon J.E. McNamara
Variations: Tragic tones but my last game was an R rated romantic comedy
Players: 6 of 6 Seats still available (Zero People on wait list)
Characters Provided? Yes (you play one main character and at least one sub character)
You play religious Cathar heretics (or not so religious Cathar heretics) who are under siege against impossible odds. Players design scenes like a movie, gaining assistance from story cards which tie in to the Cathar/Templar legends so you’ve got the Grail, the lost Templar Treasure, the traitor who tries to betray the town, visions of your God, a wounded Templar Knight getting past the siege to pass along vital news, etc.
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Game System: CthulhuTech
Scenario Name: The Streets of San Francisco
GM: Wayne Coburn
Variations: None
Power Level: Street Level
Number of Players: 3 of 5 Seats Available (No one on wait list)
Characters provided? Yes
Description: The year is 2085, and humanity faces extinction. You and your fellow inspectors are part of the SFPD’s elite Terrorist and Cult Investigation Unit (TCUI). It is your job to keep the streets safe. Safe from insurgents who would welcome the fungus/insect creatures from Yuggoth as Humanity’s new overlords. Safe from dark cults who worship blasphemous things. You keep keep the propaganda machine going, so the rest of humanity can continue to believe that everything is okay despite the orbiting alien hive ship that is visible from the ground or the fact that nothing travels over or under the oceans anymore.
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Scenario Name: Don’t Lose Your Edge – The Hotel Job
Game: Don’t Rest Your Head mechanics with Shadowrun flavoring
Game Master: Carl Rigney
Number of Players: 2 of 4 seats available (no one on waitlist)
Characters: Created at session
Description: In a future where magic has returned, everything woke up, and technology is changing what it means to be human, the world has broken and new ways of life are crawling from the wreckage of the old. At last a chance to break into the big time! A fancy hotel hires you to find a missing guest, but why is everyone else on the street looking for him too? This is an experiment using Shadowrun’s setting (more or less) with adapted DRYH mechanics. Beginners welcome, system will be taught.
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There are six games currently scheduled, one GM slot is available at 3 pm
Saturday January 16, 8:00pm
Game System: Penny for My Thoughts
Scenario Name: Final Judgment
GM: Paul Strack
Variations: Custom Questions
Number of Players: 3 of 5 Seats still available
Characters provided? Generated in game
The moment of death is the most traumatic experience a human can go through. It is so horrifying that the recently deceased lose memory not only of their death, but of their entire life. The guardians of the final gateway are prepared for this: they help the deceased work together to recover those memories. As one of the deceased, you will learn the most important aspects of your life. In the end, you have to decide … do you deserved to be blessed or damned?
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Game System: Call of Cthulhu
Scenario Name: The Death Cat
GM: Jack Young
Variations: Modern, Minor House Rules
Power Level: Experienced Investigators
Number of Players: 0 of 4 Seats Available (No one on wait list)
Characters provided? Yes
Description: In 1951 Dr. Marcus Weston was sentenced to life after he inexplicably murdered and incinerated several patients in his Massachusetts sanitarium. Today, after coming to terms with his imminent death, the good doctor has agreed to reveal the true nature of his crimes. As agents of the FBI’s Psychological Crimes Division you’ll be escorting him back to that long abandoned facility to unearth a decades old mystery.
Sign me up!
Game System: Feng Shui
Scenario Name: The Code of Xia
GM: Mike Garcia
Variations: None
Power Level: Starting
Number of Players: 4 of 4 seats available (No One on wait list)
Characters provided? Yes
Description: I can remember a time when honor and righteousness where the core of the warrior, where he would draw his strength. Sadly, this is no longer that time. Strife and injustice have caused many to seek the lower path and they have forgotten the Code. So few remember now…
It is 2049. The Year of the Snake. It has been fifteen years since the People’s Republic of China was fragmented by civil war. Now what was once the world’s greatest superpower is divided up into four quadrants. In the north, lawlessness prevails. Here, those with enough firepower rule as feudal warlords and the weak live under the heels of the strong. But it does not have to be that way. You are among seven warriors who had enough with the status quo. Some of you are idealists, hopeful to make a better world, some of you are pragmatists and are just trying to keep it from getting worse, and some of you just want cold hard revenge. Together, you will unite and face those that have forgotten the old and noble ways of the warrior: the Code of Xia. You will make them remember.
Sign me up!
There are three games currently scheduled, four GMs slot are available at 8pm