January 28 and 29th, 2012 Minicon
1/26/2012 – 12:50pm The registration page is up to date, and everyone has been contacted regarding their registration events. Should you still be interested in joining us, what you see below is what’s left.
**With the way we are still doing registration, I need alternates for each game you are choosing. Since we don’t have the technology to do this real time (yet, and I know, I know…) if you dont give me a first, second and third choice for your chosen slot…and that game is full when I get to you, there is a darn good chance you aren’t going to get anything. I had several people only send me one choice last time, and there was some fair amount of sadness related to that. It’s real easy:
1) email your choices to: endgameminicon@gmail.com
2) 10am: Choice 1) (blah) Choice 2) (blah) Choice 3) (Blah)
3) Do the same for 3pm and then again on the second day of the MiniCon if you wish to.
4) Done.
Final note, I myself am attending FiascoCon, and have a very good friend in town and some other fantastic guests at the store. I will do my best to turn around responses and game selections as soon as possible, but I doubt I will get to it as quick as I usually do. I appreciate your patience, and look forward to a great MiniCon in a couple weeks.
Few Notes about the MiniCon in general:
The MiniCon is broken up into two sessions each on Saturday and Sunday: 10am – 2pm, 3pm – 7pm. MiniCon slots will be $5 per seat. We are raising the GM compensation to $10 in credit for each slot run, and still feeding them all the crapola they want while running.
As many of you know we have free parking across the street in the underground garage next to Pacific Coast Brewery. For those of you only playing in the first or second slot, it’s a great option. There is also a very inexpensive lot behind
Mexicali Rose on 8th and Clay. it costs $3 and will last the full
length of the MiniCon. (The machine takes cash, and credit cards) I
park my car there almost every day, and like it. There is a group of
retired veterans that live in the the building next to this lot, and
they are outside all day. Defacto, they watch the cars and are very
friendly.
Have a look at this handy google map
Final word of warning. DO NOT PARK at the City Center Garage, or the
Oakland Convention center garage. They will charge you up the WAHZOO!
Saturday 10am
Game System: 3:16
Operation Name: Operation FUBAR
Drill Sergeant: Mad Mike Montesa
Variants: Standard issue
Power Level: 1 (starting)
Number of Recruits: 1 of 5 seats available (Zero People on Waitlist)
Characters provided? Creation boot camp at the table
Description: In the grim darkness of the future there is only WAR…
Well, isn’t that special?
The crusade to make the universe safe for humanity thunders on, and the 3:16 is at the vanguard! Travel to exotic and
distant planets, meet interesting and fascinating alien races, and kill them all! 3:16 provides a fast-paced, rules-lite game of Catch-22/Full Metal Jacket-style military satire as you and your buddies kill your way across the galaxy.
Aliens? Starship Troopers? Space Marines? They’ve all got nothing on the kill-happy grunts of the 3:16!
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Game System: Mythender
Scenario Name: THOR MUST DIE!
GM: Ryan Macklin
Variations: The Heart of Winter
Power Level: Dude, you’re going to kill Thor
Number of Players: 0 of 4 Seats Available (No one on Wait list)
Characters provided? Made together
Description: Do you want to stab Thor in the face? Do you want to be a living, breathing incarnation of wrath that will bring the gods of Mythic Norden to their knees? Do you want to remake the world in your image, and burn all those who stand in your way? Then you are a Mythender, destroyer of gods, unmaker of ideas. Come and END THOR with us.
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Game System: Dungeons & Dragons 4th Edition
Scenario Name: Lair Assault: Talon of Umberlee
GM: Michael Mosher
Variations: –
Power Level: 8th Level Characters
Number of Players: 3 of 6 Seats Available (No one on Wait list)
Characters provided? Make your own or Pre-made
Description: A challenging scenario where the players will have to use all their resources to avoid utter failure in a pirate/navel theme
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Game System: Warhammer Fantasy Roleplay 3rd Edition
Scenario Name: You Must Gather the Wedding Party Before Venturing Forth
GM: Ezra Denney
Variations:
Power Level: Illiterate peasants (probably. I mean it is Warhammer…)
Number of Players: 0 of 4 Seats Available (No one on Wait list)
Characters provided? Yes
Description: You have been hired as security for a nobleman’s wedding. You don’t know what he wants you to do, or why he needs security, but what could possibly go wrong at a wedding, right?
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Scenario Name: The Tripoli Word Score
Game: Don’t Push Your Luck
GM: Carl Rigney
Variations: Don’t Rest Your Head crossed with “Push”
Power Level: Psychic Buttkickers up to their necks in trouble
Number of Players: 0 of 4 Seats Available (one person on Wait list)
Characters provided? Created at session
Description:
A dictator’s fall leads to a frenzied scramble for intelligence files as The Window sends psychic agents to find and retrieve records that would be inimical to the Queen’s interests. It’s psychics vs spies, rebels, and other ruthless killers in a swirling maelstrom of luck, death, love, betrayal, and 10,000 bullets.
Mechanics adapted from the award-winning game “Don’t Rest Your Head”, and setting adapted from the not-award-winning-but-fun movie “Push”, but you don’t need to know either to play. Beginners welcome, system will be taught.
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Game System: Other Worlds
Scenario Name: Love Before Entropy
GM: Brian Isikoff
Variations: Jupiter Crash campaign example
Power Level: 30; restricted trademarks
Number of Players: 1 of 5 Seats Available (No one on Wait list)
Characters provided? Yes
Description: Ever since Colonial HQ at Primaris Ultra just … disappeared last month, things have gone from tough to just plain weird. Rumors at TAS says its “End Times”, quoting the new black hole at Richlieu and last week’s AI incident at Gibraltar. But weird or not, it’s always been hardscrabble on indie ships, and even if NEXT cycle brings the End of All, we’ve still got to pay for fuel THIS cycle. Desperation breeds a certain – premium – on jobs, and we’ve a fresh client desperate to get his lover back out of a tough jam.
Job includes a bonus if we get her back before the universe implodes. Funny how that never used to be a real time pressure before …
About This Game: “Love Before Entropy” is a roleplay heavy scenario powered by the Other Worlds game engine. OW features player defined abilities and a simple percentage based dice mechanic. Rules taught, beginners welcome.
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Saturday 3pm
Game System: Nobilis
Scenario Name: St. Valentine’s Day Masochists
GM: Eric Jogesh Zimmerman
Variations: 3rd Edition (with some tweaks)
Power Level: Just some gods, you know?
Number of Players: 1 of 4 Seats Available (one person on Wait List)
Characters provided? Yes
Love, the enemy. Love, the poison. Love is a creature with great talons that rends hearts and feasts on the blood of the young and naive. Love is a stain.
Why must We suffer the predations of Love?! Tear Love from the eyes of Heaven, nerve endings trailing behind. Tear Love from Hell’s tender seduction; They need no additional allies. Shout “Enough!” to Creation. No more weakness! No more desire! No more weeping! No more stories about two idiots making elaborate excuses to fornicate!
At least, that’s one point of view. I consider myself on the fence. Others <em>really</em> hate Love.
But You. Yesterday, a human. Now, a God. You’ve had Your soul split open and a piece of EVERYTHING shoved deep inside it. This is supposed to be Your responsibility! I’ve got more important things to do than to waste time protecting Love.
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Game System: Apocalypse World
Scenario Name: Apocalypse Galactica (A Good Omens Production)
GM: Sean Nittner
Variations: Battlestar Galatica Setting
Power Level: Grab your gun and bring in the cat.
Number of Players: 0 of 4 Seats Available (no one on Wait list)
Characters provided? Made in Play
Apocalypse Galatica is hack of Apocalypse World in the re-imagined BSG universe, a sci-fi post-apocalyptic setting where humanity is always just one wrong jump away from destruction.
After the Fall, all that is left of mankind is a handful of ships and a few thousand souls. A single Battlestar and its crew are all that protect the fleet from annihilation at the hands of the Cylons. But, it’s like the commander says, sometimes you’ve gotta roll a hard six. The fate of mankind is in your hands, now lets go kill some frakking toasters!
So say we all!
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Game System: Dread-anoia
Scenario Name: Emergency Accommodations
GM: Duane O’Brien (A Terrible Idea)
Variations: Paranoia / Dread Hack
Power Level: Well, at least you aren’t Infrared, amiright?
Number of Players: 3 of 6 Seats Available (zero people on Wait list)
Characters provided? Yes
Description: Traitors Have Sabotaged HVAC Systems In ARD Sector. ARD Sector Citizens Are Invited To Enjoy Their NewAir(tm). Reports Of Air Quality Issues In ARD Sector Are Treasonous. Qualified Troubleshooters Will Report To ARE Sector R&D To Assist In Experimental Rapid Construction Of Experimental Emergency Accommodation Structures.
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Game System: Shambles/LAFFS
Scenario Name: Dead Mech Rising
GM: Will Robot
Variations: Some minor hacks.
Power Level: Badass
Number of Players: 4 of 4 Seats Available (zero people on Wait list)
Characters provided? Yes
Description: Loosely based on the novel Dead Mech by Jake Bible. You are humanities last great hope against the undead hordes. One of you , encased in the armor and weapons of your hulking battle mech, is worth a thousand of the dead… But now the dead have mechs too, and they are learning. Cut off from the outside world can your crew survive this new threat long enough for help to arrive?
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Scenario Name: Last Chance in Old Hong Kong
Game: Technoir
GM: Carl Rigney
Variations:
Power Level:
Number of Players: 0 of 4 Seats Available (No one on Wait list)
Characters provided? Created at session
Description:
“The real hell of life is that everyone has his reasons.” — Jean Renoir
Hardboiled crime stories set in the dark, dirty streets of a cyberpunk future. Playing it safe isn’t working anymore; you’re not going to get out of this clean, but clean stopped being an option long ago. You have illicit tech and the talent to use it. Time to hurt and get hurt, and dig up some answers you’d be better off not knowing.
Beginners welcome, system will be taught.
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Game System: Monster of the Week, an Apocalypse World Hack by Michael Sands
Scenario Name: Family Business
GM: Scott White
Power Level: Skilled Monster Hunters
Number of Players: 0 of 4 Seats Available (No one on Wait List)
Characters provided? Made in Play
Description:
Ever since great grandmother killed that vampire back in the thirties, it’s become something of the family trade. This secret hunter’s life is tough, but you sure have stories to tell around the dinner table. You follow tips and your hunters intuition, staying only long enough to find and slay whatever’s causing trouble. Somebody’s got to kill ‘em and you’re the best there is…
All the signs point to dark tidings in the secluded mountain town of Hollow Glen, what better place for a family vacation?
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Sunday 10am
Game System: Mythender
Scenario Name: ODIN MUST DIE!
GM: Ryan Macklin
Variations: The Heart of Winter
Power Level: Dude, you’re going to kill Odin
Number of Players: 0 of 4 Seats Available (one person on Wait List)
Characters provided? Made together
Description: Odin has one eye, and it’s time to stab it! Do you want to be a living, breathing incarnation of wrath that will bring the gods of Mythic Norden to their knees? Do you want to remake the world in your image, and burn all those who stand in your way? Then you are a Mythender, destroyer of gods, unmaker of ideas. Come and END ODIN with us.
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Game System: Monster Hearts
Scenario Name: Casino Night
GM: Alan Hodges
Variations: C.R. Edition
Power Level: dark
Number of Players: 0 of 4 Seats Available (No one on Wait List)
Characters provided? Made in Play
Description: You are all monsters in a small college town, playing with one another’s hearts and bodies. You are all involved with the notorious Casino Night party at Tau Beta Kappa. With your help, this year’s party could be better than ever or shut down forever. The fun is just about to start when you see someone unexpected at the party that you would give your life (or what’s left of it) to protect. Monster Hearts http://buriedwithoutceremony.com/games-in-playtesting/monsterhearts is an extensive hack of D. Vincent Baker’s Apocalypse World http://apocalypse-world.com/ .
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Game System: Pathfinder
Scenario Name: We Be Goblins!
GM: Michael Mosher
Variations: –
Power Level: 1st Level Goblins with fireworks
Number of Players: 3 of 4 Seats Available (No one on Wait List)
Characters provided? Yes
Description: An unusual adventure where the players play little green goblins that hate writing, love fire, and fear horses. Be the quirkiest, most fearless, and more than a little foolish and become a hero of the tribe.
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Game System: Other Worlds
Scenario Name: Noise to Signal
GM: Brian Isikoff
Variations: n/a
Power Level: 30; restricted trademarks
Number of Players: 0 of 5 Seats Available (one person on Wait list)
Characters provided? Yes
Description: Tharsis Colony, Mars, 2099. As members of eSWAT – an elite colonial police response unit – your job is to protect and serve the good of the Martian Colonies. Last night, you lost touch with ComSAT-5, a small but key link in the colonial communications grid. Underground secessionist movements have plagued Martian/Earth politics of late – HQ dispatches your elite unit as a one-and-done measure.
About This Game: “Noise to Signal” is a roleplay heavy scenario powered by the Other Worlds game engine. OW features player defined abilities and a simple percentage based dice mechanic. Rules taught, beginners welcome.
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Game System: Cosmic Patrol
Scenario Name: A Million Ways to Die
GM: Eric Ullman
Variations: Rockets! Rayguns! Robots!
Power Level: Atomic Overload
Number of Players: 2 of 5 Seats Available (zero people on Wait list)
Characters provided? Provided
Description: Merchantmen, pleasure craft, and even pirate vessels, have been disappearing without a trace out near Uranus’ orbit, and all Patrol ships are on high alert. You are bound for Earth’s Platform Beta aboard the rocketship Kon Tiki with a traitor in your brig when a distress call comes over the loudspeaker. Your ship is closest, and your duty is clear. It’s time to don your spacesuit and power up your raygun. You are the men and women of the Cosmic Patrol!
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Sunday 3pm
Game System: FATE/Spirit of the Century
Scenario Name: Star Wars: Spirit of the Force
GM: Morgan Ellis
Variations:
Power Level: Cinematic
Number of Players: 0 of 4 Seats Available (four people on Wait List)
Characters provided?: Yes
Description:
Long, Long Ago, In a Galaxy Far, Far Away…. The Galactic Republic is once again torn apart by war, and darkness threatens to overwhelm the Galaxy.
Only the valiant Jedi Knights battle against the evil forces of the Sith.
Come play in a high action, cinematic Star Wars FATE game.
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Game System: FreeMarket
Scenario Name: What will you do with immortality?
GM: Michael Mosher
Variations: –
Power Level: Casual, potentially intellectual, all fun
Number of Players: 0 of 6 Seats Available (No one on Wait List)
Characters provided? Made during event
Description: Play far-future characters living on a space station where death has been outmoded and the mind and society are your play-things.
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Game System: Savage Worlds
Scenario Name: Bog-Fume Blitz!
GM: Michael Miller (Miller Time!)
Variations: Low Life
Power Level: Novice, learn-as-ya-play
Number of Players: 2 of 6 Seats Available (zero people on Wait list)
Characters provided? You bet your sweet bippy!
Description:
From the can at the back he yelled
“Everyone attack!” and it turned into a bog-fume blitz
And as ya hurl in the corner
I shout, “Should I ‘ave warned ya, it’ll turn into a bog-fume blitz?”
Welcome to the horrid world of Mutha Oith. The hoomanrace is dead and gone, and the only things that survived the nukular bombs are twinkies, cockroaches, worms, aliens, snotgoblins, smelves, beings of dubious lineage (boduls), creatures that resemble countless different animals of old smashed together, and the ubiquitous poo (that last one is everywhere). In case you couldn’t tell yet, this game is all about low-brow humor and parody, so be ready to laugh your way through this world filled with toilets overflowing with humor (among other things). I, Boss Miller, will lead you on your epic quest to save lives (hopefully) against the evil that is Volvo the Stellar Snoz, a master smellcaster and manipulator of the smellements! (those not laughing/groaning yet need not apply, although I will accept the odd smirkers) There will be a brief introduction in which I ham it up by reading “The Face Merchant Speaketh” from the start of the book, and you’re all going to sit there and like it!… I mean, it’ll set the mood?