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EndGame RPG Demo Series Archive

We wanted to keep a running history of all the games run during the demo series, and here it is!


April Games

Saturday 4/12, Starts at 1pm -5pm
Game System: Don't Rest Your Head
Scenario Name: Beware The Tacks Man!
GM: Carl Rigney
Variations: none
Power Level: N/A
Number of Players: 0 of 4 seats available (zero people on wait list, 3 players minimum to run)
Characters provided? Created at start
Description: You should be doing your taxes but you just can't sleep and now nightmares are chasing you through the bizarre streets of the Mad City and the more exhausted you are the better you get and the closer you edge to madness the more you can do but if you fall asleep even for a moment the nightmares will get you and there's just one simple rule left: Stay Awake. Don't Rest Your Head. Beginners welcome, system will be taught.

Monday 4/21, Starts at 6pm- 10pm
Game System: Rippers (Savage Worlds )

Scenario Name: New England Nightmares (A Good Omens Production)
GM: Bob Kuzmeski
Variations: none
Power Level: N/A
Number of Players: 3 of 6 seats available (zero people on wait list, 3 players minimum to run) Characters provided? Yes
Description: The two founding members of the newly formed Boston Lodge have not returned from their last investigation. It falls to you, the lodge novices, to trace their path and determine their fate.

Saturday 4/26 Starts at 1pm - 5pm
Game System: Dogs in the Vineyard

Scenario Name: Redemption Falls
GM: Carl Rigney
Variations: none
Power Level: N/A
Number of Players: 1 of 4 seats available (zero people on wait list, 3 players minimum to run)
Characters provided? Created at start
Description: A violent past catches up with a killer in the old west, and a peaceful town is ready to explode with gunsmoke and blood in the streets, unless The Dogs can put right what ain't and preserve the Faithful. Does the sinner deserve mercy? Do the wicked demand judgement? You decide. Beginners welcome, system will be taught.

Saturday 4/26 Starts at 6pm - 10pm
Game System: Dresden Files Role Playing Game
Scenario Name: Battle of the Golden Gate
GM: Michael Parker
Variations: Alpha Test Rules
Power Level: N/A
Number of Players: 0 of 4 seats available (three people on wait list, 3 players minimum to run)
Characters provided? Yes
Description: In San Francisco, the Summer Court of the Fey and the White Court of Vampires have been on peaceful terms for the last four decades. Were upon the 40th anniversary of the Treaty of the Summer of Love and tension between these two powerhouses of SF is running high, and everyone is caught in the middle.

May Games

Saturday May 3, 11:00am (4 - 5 hrs)
Game System:Thousand Suns

Scenario Name: Shadows on Anubis
GM: Brian Isikoff
Variations: none
Power Level: N/A
Number of Players: 0 of 6 seats available (zero people on wait list, 3 players minimum to run)
Characters provided? Yes
Description: Running a starship takes credits, and the Far Trader Hermes Wayward is no exception. Fortunately, the Delphi - Argus Reach Clusters is a stable, if not exceptionally lucritive trade route. One which provides the occasional adventuresome job in additional to more traditional merchantile ventures.

Thousand Suns is a science fiction roleplaying game set in a future when humanity has traveled into the far reaches of the galaxy, colonized new worlds, encountered other intelligent species, and established interstellar states by which to govern itself. The game draws inspiration from classic literary "imperial" science fiction. This demo game features a classic Traveller adventure retold with the modern Thousand Suns system. And, no, I won't tell you which adventure ...

Saturday 5/17 Starts at 1pm - 5pm
Game System: Dogs in the Vineyard chopped and chromed

Scenario Name: Rock N Roll Dreams
GM: Carl Rigney
Variations: Different setting with rules adjusted to fit
Power Level: true love and sledgehammers in the rain
Number of Players: 0 of 4 seats available (zero people on wait list, 3 players minimum to run)
Characters provided? Created at start
Description: Brand Robins' "Jim Steinman: The RPG" comes to life using modified Dogs in the Vineyard mechanics in this game of rock n roll opera, of desperately pretty rebels without a cause, 50's ambiance with 80s hair and modern hyper-sexuality. It's all about the Bat Out of Hell, Nowhere Fast, Streets of Fire, I Would Do Anything for Love over the top emo porn modern fairy tale, with nothing less than 3 true loves, 5 broken hearts, a fight with sledge hammers under the L train in a thunderstorm, a beautiful 57 Ford, and the blowing up of that beautiful 57 Ford. If you'd offer your throat to the starving wolf with the red, red roses in the pale moonlight, this is the game you were born to play.

Saturday 6/7 Starts at 1pm - 5pm
Game System: In a Wicked Age

Scenario Name: In a Wicked Age
GM: Carl Rigney
Variations: none
Power Level: Gods, demons, and mortals
Number of Players: 0 of 4 seats available (zero people on wait list, 3 players minimum to run)
Characters provided? Created at start
Description: Here's a chance to try Vincent Baker's new story game of sword and sorcery roleplaying, set In A Wicked Age where gods, demons and mortals contend with one another for power, law and civilization are new and no one is their master, and your fate is what you make it. Beginners welcome, System will be taught.

Saturday 6/14 Starts at 11am - 3pm (corrected)
Game System: Traveller
Scenario Name: Jump Point

GM: Brian Isikoff
Variations: none
Power Level: n/a
Number of Players: 1 of 6 seats available (zero people on wait list)
Characters provided? Yes

Description: Running a starship takes credits, and the Far Trader Hermes Wayward is no exception. Plying the frontiers of the Spinward Marches and beyond, the crew of the Hermes make those credits come in by passenger, speculative trade, hauling cargo, or more adventuresome means.

Traveller is the classic science fiction roleplaying game of the far future. Drawing from classic literary "imperial" science fiction and providing inspiration for the Firefly tv show, Traveller has been rereleased by Mongoose Publishing.

Thursday 6/19, 6pm - 10pm
Game System: Castles & Crusades

Scenario Name: Slag Heap
GM: Mike Montesa
Variations: none
Power Level: 3rd level
Number of Players: 0 of 5 seats available (zero people on wait list, 3
players minimum to run)

Characters provided? Yes
Description: West of the Blacktooth Ridge lies the Barren Wood, and
the village of Havenwale toughs out a meager existence on the
frontiers of the land. Now the Red Caps are raiding from a hidden
lair, and Kreethruk the Ogre demands tribute. The local lord is
looking for a few reliable sell-swords who can take care of these
problems before things get really out of hand. And you've got your own
baggage to deal with as well!

Saturday 6/21 Starts at 1pm -5pm
Game System: Polaris

Scenario Name: A Midsummer Night's Doom
GM: Carl Rigney
Variations: none
Power Level: N/A
Number of Players:Number of Players: 2 of 5 seats available (zero people on wait list, 2 players minimum to run)
Characters provided? Created at start
Description: Once upon a time, as far north as north can go, there lived the greatest people that this world will ever see. They are gone now, destroyed just as the world destroys all beautiful things. All that remains are these moments we call memories, moments frozen from the flow of time.

Polaris: Chivalric Tragedy at Utmost North is a game of faerie-tale apocalypse set during the final years of the Northernmost People, just before the remnants of their civilization were swallowed up by their own Mistake.

This is no longer a history; this is not yet a story. This is all that remains. Whatever else is what you make of it.

Polaris has very different rules from most RPGs, which I'll be happy to teach new players.

July

Thursday July 3rd, Starts at 6:30pm - 10pm
Game System: Sons of Liberty

Scenario Name: The Shot Heard Round the World!
GM: Chris Bennett
Variations: none
Power Level: N/A
Number of Players: 0 of 4 seats available (zero people on wait list, 3 players minimum to run)
Characters provided? Created at start
Description: Have you ever had Alexander Hamilton wind up your clockwork power armor, jump out of Thomas Paine’s ornithopter, and land in the middle of the Battle of Yorktown to punch General Cornwallis in the face?

No?

Well… would you like to?
Come celebrate our nation's independence...steampunk style. Beginners welcome, system will be taught.

Thursday July 17, 6-10pm
Game System: Burning Empires

Scenario Name: Fires Over Omac
GM: Mike Montesa
Variations: none
Power Level: normal
Number of Players: 0 of 4 seats available (zero people on wait list, 3
players minimum to run)

Characters provided? Yes
Description: Omac is an uninhabitable ice-ball that is mined for its
most valuable resource, coltane. Everybody wants it, including Hammer
Lord Baron Zradjca, whose fleet has just made orbit. Can the
planetside locals stave off the coming invasion? Will the native
sophonts side with the local forces or the invaders? And are the
invaders something less than human? The defenders of Omac certainly
aren't!

Come try out Luke Crane's innovative game developed from the Burning
Wheel system and based on the Iron Empires graphic novels by Chris
Moeller. Burning Empires players (and owners of the book) are
certainly welcome, but experience is not necessary.


August

Thursday August 28, 6-10pm Game System: Traveller (Mongoose) Scenario Name: The Score GM: Mike Montesa Variations: none Power Level: normal Number of Players: 2 of 5 seats available (3 player minimum to run) Characters provided? Yes Description: You've been there and done that, from one side of the Empire to the other, and made friends and enemies in places both high and low. And now it's time to retire, cash out those shares in your beat up Far Trader and head for that lovely garden world tucked away in that quiet sector in out in the Marches. Live out your days on the beach under that big ol' binary star sipping Tauran coolers and surfin' with the aliens...If only it were that simple. There are still debts to be settled and it's going to take one last job, one big score, to pay everyone off and shake all those enemies, and if you've learned anything over the years, it's that in the end there is always a price to be paid.